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Bark New 02 Seamless PBR maps

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Bark New 02 Seamless PBR maps

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PBR Material: "Bark New 02 Seamless"
Physically Based Rendering (PBR) shader setup guide for a seamless bark texture.

1. Overview

  • Material Type : Seamless bark texture with PBR parameters.
  • Texture Resolution : 1414x1414 pixels (tileable).
  • Renderer Compatibility : Optimized for Cycles (with experimental features).

2. Core Parameters

A. Base Color Control

  • Toggle "Custom Color" slot to override the default albedo.

B. Texture Mapping

  • Map Scale : Adjusts texture tiling density.
  • UV Requirements : Mesh must be UV-unwrapped.
    • Optional : Modify texture coordinates by editing the node group’s mapping node.

C. Roughness

  • Default value: 1 (fully rough).
  • Adjust to 0 for glossy surfaces.

3. Surface Detail Controls

A. Normal Map

  • Strength : Adjusts surface detail intensity.
    • Note : Default values typically suffice; adjust sparingly.

B. Displacement

  • Mid Level : Controls displacement midpoint (range: 0 to 1).
  • Scale : Sets displacement intensity (higher = more pronounced).

4. Technical Notes

  • Displacement Setup :
    1. Enable Experimental Features in Cycles.
    2. Use Adaptive Subdivision for optimal displacement results.
  • Node Group Structure :
    • All material nodes are consolidated into a single group for simplicity.
    • Access the group to tweak advanced settings (e.g., texture coordinates).

5. Usage Tips

  • For realistic results, match displacement scale to scene scale.
  • Test variations by adjusting Mid Level and Scale interactively.
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