Bark New 02 Seamless PBR maps
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PBR Material: "Bark New 02 Seamless"
Physically Based Rendering (PBR) shader setup guide for a seamless bark texture.
1. Overview
- Material Type : Seamless bark texture with PBR parameters.
- Texture Resolution : 1414x1414 pixels (tileable).
- Renderer Compatibility : Optimized for Cycles (with experimental features).
2. Core Parameters
A. Base Color Control
- Toggle "Custom Color" slot to override the default albedo.
B. Texture Mapping
- Map Scale : Adjusts texture tiling density.
-
UV Requirements : Mesh must be UV-unwrapped.
- Optional : Modify texture coordinates by editing the node group’s mapping node.
C. Roughness
- Default value:
1
(fully rough). - Adjust to
0
for glossy surfaces.
3. Surface Detail Controls
A. Normal Map
-
Strength : Adjusts surface detail intensity.
- Note : Default values typically suffice; adjust sparingly.
B. Displacement
-
Mid Level : Controls displacement midpoint (range:
0
to1
). - Scale : Sets displacement intensity (higher = more pronounced).
4. Technical Notes
-
Displacement Setup :
- Enable Experimental Features in Cycles.
- Use Adaptive Subdivision for optimal displacement results.
-
Node Group Structure :
- All material nodes are consolidated into a single group for simplicity.
- Access the group to tweak advanced settings (e.g., texture coordinates).
5. Usage Tips
- For realistic results, match displacement scale to scene scale.
- Test variations by adjusting Mid Level and Scale interactively.
Size
27.4 MB
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